LOG_004 // PHYSICS
2 DAYS AGO
Collision Resolution: Impulse Method
Switched from penalty-based collision to impulse-based. Calculating relative velocity and restitution to apply immediate force vectors.
float j = -(1 + e) * velAlongNormal;
j /= invMassA + invMassB;
Vector2 impulse = j * normal;
j /= invMassA + invMassB;
Vector2 impulse = j * normal;
PHYSICS
MATH